In the Game: Parity Priorities

It’s been said that videogame developer Ubisoft and controversy go hand in hand, and in light of recent events, it’s difficult to argue with this assertion. Debate has sparked up over the resolution at which their upcoming title, Assassin’s Creed: Unity, runs on PlayStation 4 and Xbox One. This all began when a senior producer on Unity, Vincent Pontbriand, revealed that they had locked the Xbox One and PS4 versions of the game at 900p because they wanted to maintain parity between the two versions to “avoid debates and stuff”. Not an unmitigated success, unfortunately.

Shortly after, developers of EA Games’ Dragon Age: Inquisition announced that they would not be locking the potential of their game, with the PS4 version running at 1080p, while the Xbox One remained at 900p, citing the limitations of the latter’s hardware.

Later, an anonymous Ubisoft developer sent out an email unofficially addressing the controversy about Unity’s resolution on both platforms, stating that the PlayStation 4 couldn’t handle the higher definition, claiming, “The game is so huge in terms of rendering that it took months to get it to 720p at 30fps […] We only achieved 900p at 30fps weeks ago. The PS4 couldn’t handle 1080p 30fps for our game, whatever people, or Sony and Microsoft, say.”

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