Dragon Age: Inquisition – review

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Dragon Age: Inquisition, from legendary studio Bioware, is the third instalment in the Dragon Age saga. Bioware consistently raises the bar for video game storytelling and DA:I does not disappoint in that regard. From the beginning you are thrust into a complicated rebellion/apocalypse story, with a mystery element thrown in for good measure. From there you spend your time preparing for an assault on the mysterious “Breach” by completing various missions and sending advisors to carry out a variety of tasks, all while feeling like all of these actions are necessary for your mission. The story, however, isn’t perfect. There is a certain point in the game where, after you build towards this big crescendo, the game almost resets at a different point in the story, so that it’s basically a repetition of the previous gameplay. It really saps the pace out of what was otherwise a fantastic story.

A major improvement made in this instalment is in the graphics. The landscapes look fantastic and the characters look incredibly real. In DA:I, Bioware has made one of the best looking games out now. The new graphics also serve to make the gameplay feel dynamic and more action heavy than it actually is. The gameplay, which gives you the option of the tactical combat of Dragon Age: Origins, or the fast and fluid combat of Dragon Age II, is packed with fancy particle effects that adds to the overall immersion of the game.

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